After the Great Weathering, the people of Halidom built upward. They raised a city to anchor the Cloudline, power the grid, and regulate the rain. The villages below do the work the towers won't. Maintenance, repair, the constant rhythm of hands on ropes and tools on steel. Ten towers. One veil.
Above the mist, Halidom is mostly quiet. Air handlers hum behind the walls. Along the corridors, footsteps click in measured patterns. Silence passes for courtesy here.
Ten towers rise from the stone where the sea once stood. Between them, glass bridges stretch like clean veins connecting clean places. Most Highborns cross without ever looking down.
At the center, the Council gathers beneath the damp glass domes of the Central Spire, condensation forever collecting along the supports. Oldest of them all, the Ascendant Fang still stands despite its cracks and patchwork repairs. Long and narrow, the Needle of Seren was supposedly built for listening. Morning light coils around Thessa's Crown at the cliff's edge, turning the spirals pale and shell-like. Tarnspire reflects whatever faces it and never looks the same twice.
Years ago, wind chimes rang at dusk from every tower. One note from each spire. Ten tones folding into a single chord.
Food grows high above the streets in hydroponic terraces. Every harvest is measured, recorded, and divided before it ever reaches a table. Behind the glass, sterile air drifts through growing floors washed in artificial sunlight. Copper irrigation stems twist through the terraces while condensation drips slowly down the panels.
Warm air lingers inside the greenhouse. Rows of orchids and daylilies sit perfectly spaced in shallow trays. Automated grow units move between them, probing the soil and checking moisture levels. Damp. Controlled.
Before they turn seven, children are assigned to learning tracks. Governance happens behind sealed doors and filtered glass. Messages usually travel through comms long before anyone bothers having a real conversation.
In muted zones, guards rebuke workers for singing aloud. Everything in tower life runs on systems, clearance levels, and allotment records.
Glass bridges and scaffold walkways connect the towers. Wind and sunlight reach the upper crossings first. Lower down, the paths fade into haze where the two worlds stopped meeting.
Too low for most Skybloods to notice. Too high for Groundling crews without authorization.
A mist-based environmental network stretches between the towers, halfway between ground and sky. Copper mesh and suspended pipes gather moisture, feeding rain to the soil below. Its design is older than most records, and built for more than rain.
Once, it bound Halidom together. Now it divides it.
The Rooted settlements of Ashgrove, Stillmere, Stoneveil, and the villages between cluster around the base of the ten towers. Gardens claw through scarred soil softened by the mineral rain from above. Barley grows along the terraces. Fruit and fresh eggs make the rounds before noon.
Ashgrove's market hums from first light. Stalls painted every color crowd the square while children dart between crates of citrus and scrap. Peddlers holler over each other. Fresh grapes. Brass hinges. Jars of summer preserves stacked three high. Nearby, somebody sings in Rooted slang.
Around the old fountain, elders tell stories to whoever slows down long enough to listen.
Fig trees bow under their own weight, branches propped up with scrap wood and wire. Rain-catch canopies hang between scaffold lines. Workers tote pails along the rigging, swinging beam to beam with tools strapped at their hips.
By evening, cook fires burn low. Lanterns strung between scaffolds throw warm light across the square. One family passes around root stew while another pulls beets straight from the coals.
Debts get repaid through work. Voices carry everywhere, and little stays private for long.
Kids learn knots before numbers, practicing by feel after the light fails. The faint green glow comes from living moss first cultivated by the Seedbinders generations ago.
Beyond the city, the wasteland stretches for miles. A broken seabed of limestone mounds, shallow valleys, and pale stone. Salt-scoured ridges run to the horizon. Mineral basins crack open in the heat, the ground white beneath an endless haze.
Buried under the crust are things that should never be disturbed.
Eight tethered airships drift above the old seabed, connected by hanging bridges of woven plank and braided rope. Sun-bleached sails pull against the wind. Beneath the decks, the sky vibrates faintly.
Legend calls them exiles. They chose their own name instead.
Long after the towers forgot the systems beneath them, the Skywoven kept the old harmonics humming.
Far to the east lies an island few people still believe exists. Its story unfolds in Book Two: Across the Driftline.